Stack3D 1.1
Stack3D » Devlog
This devlog is to announce version 1.1 of Stack3D!
This release includes:
- support for drawing surfaces in the 3d world
- updated drawing: everything is now drawn to a surface before being drawn to screen (this could allow you to add lighting ontop of everything)
- enhanced support for walls
- There is a new wall model, without a roof
- You can select certain sides to be removed from any wall model
- updates to ds_maps used for buffers and textures
- The system now gets buffers and textures using strings, which allows for additional metadata to be used
- Objects no longer need to retrieve their buffer and texture every frame, instead, call reload_buffer_and_texture() when the sprite changes
- minor bugfixes
Thats everything! Enjoy the new release.
In the future, I may update the demo build to use some of the new features. If you need help with any of the changes, please reach out to me on discord.
Files
stack3D_1.1.yyz 239 kB
May 02, 2021
stack3D.yyz 231 kB
Jan 25, 2021
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Stack3D
The fastest method of Sprite Stacking in Gamemaker!
More posts
- Stack3D 1.2May 06, 2021
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